DimlyMad

DimlyMad Game Development

13/02/2019

Dust off your cape, and sharpen your sword, cause it's time to become Alfândega da Fé's long awaited hero!

Check out this sneak peek and see our UI interactions, and some gameplay of our 1st level. If you know the exact location where this level is taking place, we'll give you a cookie :)

Environment details of two of our levels!
13/02/2019

Environment details of two of our levels!

3D Models of some of our points of interest. If you've visited or know these locations, let us know and give us a thumbs...
18/12/2018

3D Models of some of our points of interest. If you've visited or know these locations, let us know and give us a thumbs up :)

24/10/2018
Project: Outlander's JourneyDate: 2015-2016Premise: This transmedia hybrid board game, is set in a dystopian future, whe...
24/10/2018

Project: Outlander's Journey
Date: 2015-2016

Premise: This transmedia hybrid board game, is set in a dystopian future, where a virus has taken over the planet. In this prototype, up to four players can navigate the wasteland and try to survive its perils. The transmedia component will allow them to find puzzle assistance in various formats, such as podcasts, and a science blog.

I was responsible for creating the game art, graphic design, and co-developing the game narrative.

Note: This project was developed with André Ferreira, João Silva, Joana Pereira, André Soares, Ricardo Castro, Renato Fonseca, during the 1st Semester of Master of Multimedia at FEUP

Transmedia Hybrid Board Game

Transmedia Hybrid Board Game
24/10/2018

Transmedia Hybrid Board Game

Project : The World In One BagDate: 2016This project was a game/survey, developed during my internship at the European P...
24/10/2018

Project : The World In One Bag
Date: 2016

This project was a game/survey, developed during my internship at the European Parliament, in Brussels.

Premise: A war or serious conflict has taken over your country, forcing you to flee. You have a lifetime worth of items, and a bag that can only carry five. What will you take with you?

The main goal of this project was to create awareness of the refugee crisis, and give users a better understanding of what it is to be a refugee, and what it feels like to leave home and country behind.

Note: The art was created by me. The game was developed in SCRATCH, by a member of DG ITEC, in the European Parliament in Brussels.

24/10/2018
*graciously avoids shading the hair and ruining everything*      #2
02/10/2017

*graciously avoids shading the hair and ruining everything* #2

And so we start again! Let's wait and see how this "divided" prompt turns out...
02/10/2017

And so we start again! Let's wait and see how this "divided" prompt turns out...

Endereço

Rua Dr. Roberto Frias
Porto
4200-465

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