01/08/2026
One thing we kept coming back to during design was how tired we were of puzzle platformers with exactly one “correct” solution. So with N.O.D.E., we built the whole system around player freedom: duplicate objects from the world around you and reuse them however you want. That could be cover, a distraction, or your ticket out depends entirely on where you drop it and why.
Watching playtesters solve the same room in five different ways has honestly been one of the most satisfying parts of building this game.🫠