Dark Zone

Dark Zone Small independent indie game studio. Currently building our first cinematic stealth game, 4AM.

01/08/2026

One thing we kept coming back to during design was how tired we were of puzzle platformers with exactly one “correct” solution. So with N.O.D.E., we built the whole system around player freedom: duplicate objects from the world around you and reuse them however you want. That could be cover, a distraction, or your ticket out depends entirely on where you drop it and why.

Watching playtesters solve the same room in five different ways has honestly been one of the most satisfying parts of building this game.🫠

The 4:AM Playtest is LIVE on Steam!You play as Aila, a survivor on the run, alone, hunted, unable to fight back. Your on...
23/07/2026

The 4:AM Playtest is LIVE on Steam!

You play as Aila, a survivor on the run, alone, hunted, unable to fight back. Your only tools are stealth, instinct, and the N.O.D.E.
This playtest is your first look at our world, and as our first game as a studio, it’s a huge moment for us.
⁃ Explore the first areas
⁃ Solve environmental puzzles, multiple ways
⁃ Manipulate the world with the N.O.D.E.
⁃ Uncover hints of what happened

After playing, please consider taking a few minutes to complete the feedback survey linked in-game, or drop into our Discord/Steam forums.

Early look at our brand new level: Slums.Work in progress, but the atmosphere is starting to hit just right. What do you...
16/07/2026

Early look at our brand new level: Slums.
Work in progress, but the atmosphere is starting to hit just right. What do you think? 🛠️

🚨 4:AM Demo Playtest sign-up is now open on Steam!We’ve been heads down building since the London Games Fest, and now we...
02/07/2026

🚨 4:AM Demo Playtest sign-up is now open on Steam!

We’ve been heads down building since the London Games Fest, and now we want your feedback.
Here’s some screenshots of what we’ve been working on. New levels (warzone + slums), sound design updates, enemy visual/movement improvements, a menu redesign and tons of bug fixes.
This is a playtest, so expect bugs and rough edges, but if you want an early look and a say in shaping the game, now’s your chance.

Head to our Steam page and sign up now. Link in bio!

22/05/2026

Wake up at 4:AM into a near-future dystopia, where light is a threat and survival is improvised.

We wanted to create a game with that heavy, oppressive atmosphere found in classic cinematic platformers, but with a major twist: gameplay freedom. Our mechanic, N.O.D.E., lets you copy objects directly from the environment so you can solve every challenge completely in your own way.

If you like what you see, a wishlist on Steam means everything to a small team like ours.

Coming late 2026 on Steam, Xbox and PlayStation.

14/04/2026

We’re thrilled to announce that 4:AM is part of , and we’ll be at the physical showcase on the 16th and 17th of April where you can get an early hands-on with our latest demo.
We’re excited to show off what we’ve been working on, and chat to you to hear what you think.

21/03/2026

We’ve been building a dystopia where light is the enemy. No fixed paths, no right answers.
4:AM is our first indie cinematic puzzle game. Demo coming to Steam soon. Wishlist now and help us get it out there. Link is in the bio🖤

06/03/2026

If the project speaks to you, please wishlist 4AM on Steam. 🔗 Link in our bio.
The full game is coming in late 2026, and a demo will be ready in a couple of months.
Early support means a lot to a small team like ours.





04/03/2026

We are a small studio building our first cinematic adventure game, 4AM. What do you think?

If it speaks to you, please wishlist us on Steam. The link is in our bio. For a tiny team like ours, every wishlist truly keeps us going.

02/03/2026

We are a small studio building our first cinematic adventure game, 4AM. What do you think?

If it speaks to you, please wishlist us on Steam. The link is in our bio. For a tiny team like ours, every wishlist truly keeps us going.

IndieDev

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Istanbul
34367

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