Oxide Games Comprised of industry veterans from Firaxis and Microsoft, Oxide Studios reveals next-generation 3D engine for console and PC gaming.

Top industry engineering talent spanning decades of experience with companies such as Firaxis and Microsoft have formed a new independent company, Oxide Games. In addition to developing cutting-edge games, Oxide is dedicated to making the definitive 3D engine for next-generation strategy games for console and PC. The engine, Nitrous, is a native 64-bit multi-core game engine designed specifically

for the hardware now common in PCs as well as the Sony PlayStation® 4™ and Microsoft’s Xbox® One™. What makes Nitrous unique is its support for Simultaneous Work and Rendering Model (SWARM). Specifically, the engine renders calls automatically from whatever CPU core is most available. This allows for a vastly larger number of high-fidelity 3D objects to be rendered to the screen at the same time.

07/23/2026

BATTLEMODE dives into a Skirmish match against three Regular AI players, with a good look at the feigned retreat tactic and how it can be used to break through well defended chokepoints in the early and mid game.

Watch Now: https://youtu.be/BYMxXeeQqFw

07/23/2026

New dev journal is live! This time we are showing off Unit Upgrades in Ashes of the Singularity II, including how the PHC Commander can level up from a basic starter unit into a battle hardened veteran with more health, stronger weapons, and a brand new drone bay. We also take the Hyperion dreadnought through some upgrades of its own. Fair warning, if an upgraded unit dies in battle, those upgrades are gone for good, so keeping them alive matters.

Watch Now: https://youtu.be/NnHNuGypuwQ

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