Oxide Games Comprised of industry veterans from Firaxis and Microsoft, Oxide Studios reveals next-generation 3D engine for console and PC gaming.

Top industry engineering talent spanning decades of experience with companies such as Firaxis and Microsoft have formed a new independent company, Oxide Games. In addition to developing cutting-edge games, Oxide is dedicated to making the definitive 3D engine for next-generation strategy games for console and PC. The engine, Nitrous, is a native 64-bit multi-core game engine designed specifically

for the hardware now common in PCs as well as the Sony PlayStation® 4™ and Microsoft’s Xbox® One™. What makes Nitrous unique is its support for Simultaneous Work and Rendering Model (SWARM). Specifically, the engine renders calls automatically from whatever CPU core is most available. This allows for a vastly larger number of high-fidelity 3D objects to be rendered to the screen at the same time.

06/17/2026
06/17/2026

The Clutch of Eggs has one job: never stop spawning. Hatchlings pour out endlessly, soaking up fire from tank destroyers so the expensive Substrate units behind them stay intact.

06/17/2026

The newest dev journal is up and this one covers something we heard a lot about during testing: unit production visibility.

If you spent time in closed testing, you probably noticed that tracking what's being built, where units are headed, and how your production queues were moving wasn't as clear as it needed to be. We've been working on that.

The changes include visual indicators on production buildings showing what's actively being built, expanded tooltips on both individual factories and the production pipeline panel, and a clearer rally point visualization when you create a new army. You can also now pause and prioritize production orders directly, which gives you more flexibility when the situation on the battlefield shifts.

There are still things to work through, like how to clearly show where reinforcements are coming from once an army is already moving. But this update makes production a lot more readable at a glance.

Read More: https://store.steampowered.com/news/app/3499790/view/688633545874211225

06/17/2026

The latest dev journal for Ashes of the Singularity II is up, and this one covers something that will change how you think about holding a region. Each faction's headquarters can now be upgraded twice, and the final tier adds a faction-specific turret to help you defend your ground. The UEF gets a high-damage rail gun built for armored targets, the PHC Nexus picks up area-of-effect artillery batteries that tear through infantry and light units, and the Substrate HQ gains Serpentine turrets with a balanced rate of fire. The video walks through all three in action against actual attacks, so you can see the difference the upgrades make rather than just reading about it. Check it out and let us know which faction's upgrade you're most excited about.

06/17/2026

The newest dev journal is out now, and we're covering the Turinium Victory condition coming to Ashes of the Singularity II. If you played the original game you will recognize this one. Teams compete to hold Turinium generators, accumulate points, and the first to hit the threshold wins without having to fight across the entire map. We also show off the customizable settings so you can tune matches to run as short or as long as you want.

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