Oxide Games Comprised of industry veterans from Firaxis and Microsoft, Oxide Studios reveals next-generation 3D engine for console and PC gaming.

Top industry engineering talent spanning decades of experience with companies such as Firaxis and Microsoft have formed a new independent company, Oxide Games. In addition to developing cutting-edge games, Oxide is dedicated to making the definitive 3D engine for next-generation strategy games for console and PC. The engine, Nitrous, is a native 64-bit multi-core game engine designed specifically

for the hardware now common in PCs as well as the Sony PlayStation® 4™ and Microsoft’s Xbox® One™. What makes Nitrous unique is its support for Simultaneous Work and Rendering Model (SWARM). Specifically, the engine renders calls automatically from whatever CPU core is most available. This allows for a vastly larger number of high-fidelity 3D objects to be rendered to the screen at the same time.

05/20/2026

This week's dev journal is live, and it covers something we've wanted to talk about for a while: how combat stats actually work in Ashes of the Singularity II, and how we've updated our tooltips to make that clearer.

We walk through weapon breakdowns for several units and get into some mechanics that aren't always obvious, like how overkill damage affects real DPS, how range differences between weapons on the same unit influence behavior in combat, and how burst duration plays into cycle time calculations.

Watch Now: https://youtu.be/F_BmDrAC1FU

05/20/2026

The latest Ashes of the Singularity 2 dev journal is up, and we're showing off two new orbitals that can completely flip a fight. The EM Blast selectively stuns mechanical units while leaving biological ones untouched, and the Nano Mesh Barrier gives any friendly force a temporary damage-absorbing shield.

Watch Now: https://youtu.be/Zgs96yqYQZg

05/13/2026
05/13/2026
05/06/2026

Watch Now: https://www.youtube.com/watch?v=Y8bdkLmzcZA

The big focus this time is hotkeys. We've reworked the building and unit recruitment screens so they follow a consistent row layout that's easy to remember. Army buildings sit on the QWER row, resource buildings on ASDF, and defense buildings on ZXC. The unit recruitment screen follows the same logic: basic units on QWER, advanced units on ASDF, and air units across ZX through V. Once it clicks, your hands just know where to go.

We also show off some of the updated army rally point effects in the video, which have been coming along nicely.

05/06/2026
05/02/2026
04/30/2026

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