05/20/2026
This week's dev journal is live, and it covers something we've wanted to talk about for a while: how combat stats actually work in Ashes of the Singularity II, and how we've updated our tooltips to make that clearer.
We walk through weapon breakdowns for several units and get into some mechanics that aren't always obvious, like how overkill damage affects real DPS, how range differences between weapons on the same unit influence behavior in combat, and how burst duration plays into cycle time calculations.
Watch Now: https://youtu.be/F_BmDrAC1FU