09/16/2026
Just shipped the latest addition to my portfolio: a dedicated space for game development and interactive systems.
My core philosophy whether I'm scaffolding B2B AI agents, working on architectural engineering, or designing games is exactly the same: worlds are built as systems. It's about designing from the world outward and connecting atmosphere, player verbs, objectives, feedback, and UI into one tight, readable loop.
The featured drop on the new page is Yusuke a supernatural Edo-inspired pixel action RPG prototype. I built it to have a small footprint but a strong loop revolving around exploration, gathering, combat, and ward repair.
I've also got more interactive work currently in the pipeline using Unreal Editor for Fortnite (UEFN), but I'll drop those map case studies when they're fully dialed in and ready for public review.
Check out the Yusuke systems board, play the demo, and see the rest of the build here:
Game-development portfolio by William Kennedy: interactive systems, world design, gameplay loops, prototypes, and work in UEFN.