Extreme Digital

Extreme Digital Extreme Digital - Ground breaking and award winning digital media and XR design consultancy in Australia

Ric Holland is Extreme Digital and represents 35+ years of his creative life in technology innovation, disrupting how things were done. Thesis Blog: www.artofwa.com
Ric's Story: www.extreme.com.au

Hi I'm Ric and I hope to bring my perspective on how digital creativity evolved in Australia and how we influenced a revolution across the world. It's really not about me because I was just a surfer am

ong so many across the world riding the wave (waves) that has taken us all on this amazing journey. These days my greatest pleasure is to support and promote others who are making the most amazing strides in what I would like to call as Extreme Digital!

2017 - Extreme Digital Ventures is an end-to-end project development and investment firm which manages Content & Technology investment funds and provides IP & capital for investment into Spatial Computing projects, specifically (VR) Virtual Reality, (AR) Augmented Reality, (MR) Mixed Reality, (AI) Artificial intelligence and (IoT) Internet of Things.

1985 - 1999 Extreme Digital was an award winning Digital Media and Design Agency, one of very first in a small group of digital agencies in Australia to foresee and then realise the potential of digital imaging and interactive design, building a reputation for creativity in games design, illustration, marketing, promotion, fashion, advertising, interactive, TV and ultimately the Web design. I evangelised the beginning of Desktop Design/Prepress, Desktop Video and 3D Broadcast Animation in Asia Pacific, working with clients such as Apple, Aldus, Adobe, Macromedia, Microsoft, HP, Sony, Radius, Supermac, MetaCreations , BHP, IBM, etc. and was asked to be a guest speaker at many digital design conferences in regard to new markets and technology. With my amazing team that grew over the years we produced thousands of innovative digital projects over two decades. scribd.com/ric_holland (also known as Ricreation Studio in early 80s)

Nice to be included in the latest KPMG white paper report on XR and the metaverse. Congratulations to the KPMG team and ...
27/02/2022

Nice to be included in the latest KPMG white paper report on XR and the metaverse. Congratulations to the KPMG team and all the thought leaders involved.

Extended reality (XR) refers to all real and/or virtual environments as well as human-machine interactions generated by computer technology and wearables. This latest KPMG white paper report reveals how global industry leaders are applying XR and uncovering the new opportunities it brings in the met...

NVIDIA Omniverse is free to download for individual users and works with GeForce RTX graphics cards to enhance existing ...
07/01/2022

NVIDIA Omniverse is free to download for individual users and works with GeForce RTX graphics cards to enhance existing 3D workflows.

NVIDIA Omniverse accelerates your 3D workflows and creates new ways for you to explore your ideas. Connect your favorite apps in Omniverse Create or View and...

Metaverse X and what's real or not real interview.
14/12/2021

Metaverse X and what's real or not real interview.

Epic Games made an interactive Matrix experience to show off its upcoming Unreal Engine 5. We sat down with the two stars of the demo and the Matrix movies, ...

Valve’s work on Galea, a BCI project created in partnership with OpenBCI and eye-tracking firm Tobii. Earlier this year ...
01/12/2021

Valve’s work on Galea, a BCI project created in partnership with OpenBCI and eye-tracking firm Tobii. Earlier this year it was said that developer kits incorporating Tobii’s eye-tracking, design elements of Valve Index, and electroencephalography (EEG) based sensors should arrive sometime in early 2022.

In a talk at an Auckland, New Zealand area high school back in May, Valve co-founder Gabe Newell revealed they’re making “big investments in new headsets and games,” something he hopes will prepare the company for a future of brain-computer interfaces (BCI). Newell has been living in New Zeala...

Some interesting developments as it's not an easy problem to solve.
17/11/2021

Some interesting developments as it's not an easy problem to solve.

In March, we began a three-part series exploring the future of human-computer interaction (HCI). First, we laid out our 10-year vision of a contextually-aware, AI-powered interface for augmented reality (AR) glasses that can use the information you choose to share to offer proactive assistance, allo...

Big news for creators!
16/11/2021

Big news for creators!

In General XR News November 10, 2021 – Unity, a leading platform for creating and operating interactive, real-time 3D (RT3D) content, has announced that it has entered into a definitive agreement to…

Twenty First Century Max Headroom
16/11/2021

Twenty First Century Max Headroom

Blu is my alter ego and we're setting out to build our corner of the metaverse, DIY style -- and it's all happenin within our spaceship called Xanadu. (Trans...

Mir4 allows online players to convert in-game assets into tradable crypto coins, while their avatars hunt and battle in ...
21/10/2021

Mir4 allows online players to convert in-game assets into tradable crypto coins, while their avatars hunt and battle in the virtual world.

When a twenty-something Park Kwan Ho created the Legend of Mir more than two decades ago, he was driven mostly by his love for online gaming. Money was the last thing on his mind, says the shy, first-generation South Korean developer.

14/10/2021

NVIDIA CloudXR™, a groundbreaking innovation built on NVIDIA RTX™ technology, delivers VR and AR across 5G and Wi-Fi networks. Using NVIDIA GPU virtualizatio...

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