20/06/2023
💡👉🏻 "In my experience, I've never seen a case where design systems should have been left out. We shouldn't think of them as something big and complex, but rather like a list of things we've decided to use, where we've defined a solution for each problem we want to solve in our project, and given it a name," says Serhii Kozik, our front-end developer. 💻💯
🔎 Product development teams face a myriad of challenges when it comes to creating consistent (and scalable!) user experiences, but design systems can significantly help you on this rocky road to product perfection. 🚀 From speeding up the work process and reducing costs to creating a shared language and guaranteeing visual consistency, they have proved to be irreplaceable. ❗
📍 Which is why we put together a new thorough blog post: "Design Systems 101: All You Need to Know About Design Systems" 📝✨
Our UX/UI Designer, Sigmund Abou Chrouch, adds that for him, "the biggest benefits of a design system are consistency and reusability. It establishes the common grounds of communication. The documentation that accompanies the design system for a product sets the tone for how the product teams will work." 💬🤝
The risk of not creating a design system boils down to compromising the design direction of the product itself. "If there's no design system, or even just the foundations (like typography, colors, grids, design principles, guidelines of usage, etc.), the whole product will seem patched-up," says Sigmund. "Without having this 'Single Source of Truth', it can potentially lead to misalignment within the design team and between designers and engineers, causing a lot of back-and-forth discussions and eventually wasting time and money. And from a product user's perspective, you'll end up designing a bad experience for them." 💔💭
Don't miss out on the opportunity to learn more about the power of design systems. Check out our latest blog post and take your product design to the next level! 📚🚀💡
https://bit.ly/3NgKSfb
Is it a bird? Is it a plane? No, it’s a superhero solution for all your product teams: design systems! If you had access to a computer or Game Boy in the nineties, you probably tried your hand at Tetris. The premise – adjust the blocks to fill rows on your screen – is simple, …