Squady Games

Squady Games Making games for fun! Cooking video games for fun and brain!

Victor Fisac - Project Manager, Programmer & 3D Art

Lluis Castellet - 3D Art, Modeling & VFX's

Eric Giménez - 3D Art, Animation & Game Design

15/06/2016

We're glad to present you our brand new Dissolver Trailer!
We also want to notify you that DISSOLVER is NOW AVAILABLE in our website: http://squadygames.com/, compatible with Windows, Mac and Linux!!

We are so glad to release the dissolver delta version. In this video, you can watch the new level environment!
25/05/2016

We are so glad to release the dissolver delta version. In this video, you can watch the new level environment!

Website: http://www.squadygames.com

We are currently working on boss battle gameplay. Let's make the player bite the dust!
23/05/2016

We are currently working on boss battle gameplay. Let's make the player bite the dust!

Last level is finished for delta submission! We added fog and light particles to improve the ambient... Colors are vital...
23/05/2016

Last level is finished for delta submission! We added fog and light particles to improve the ambient... Colors are vital to see secret zones and interactable objects.

Final Boss basic attack is in progress. We set some rules to the animation pipeline to fit the final boss programming be...
22/05/2016

Final Boss basic attack is in progress. We set some rules to the animation pipeline to fit the final boss programming behaviour

Final Boss model is finished. Now is time to rig and animate it!
17/05/2016

Final Boss model is finished. Now is time to rig and animate it!

Gameplay UI adapted to current input type (keyboard - gamepad) in real time without any menu.
15/05/2016

Gameplay UI adapted to current input type (keyboard - gamepad) in real time without any menu.

New gameplay UI converted to health, stamina and skill bars.
14/05/2016

New gameplay UI converted to health, stamina and skill bars.

We recently presented our Dissolver beta version. We are so glad about the results and feedback! We will work harder for...
28/04/2016

We recently presented our Dissolver beta version. We are so glad about the results and feedback!
We will work harder for the next deadline.

Point lights distance based optimizations - Sometimes occlusion culling is not enough... 1200 batches to 500 batches.
27/04/2016

Point lights distance based optimizations - Sometimes occlusion culling is not enough... 1200 batches to 500 batches.

Dirección

Barcelona

Notificaciones

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