3y3net is a personal project, there are no big companies or professional teams behind, so a section titled 'About 3y3net' should be in fact 'About me'. There are a lot of people who assist me in many ways. My family, specially my wife makes room in the 'normal life schedule' so I can spent a couple of hours a day in 3y3net. Also many colleagues give advises, ideas and suggestions which helps me a
lot. And the last but not the least, the Internet community provide me with an inexhaustible source of content, code, ideas and answers to my questions. I always preffer to talk in plural, and use 'We' instead of 'I'. That is why this section is 'About 3y3net'. So, what is 3y3net about? The story starts 5 years ago, when I receive an iPhone 3 as a Christmas present and I start to discover all the potencial of such piece of hardware. I decide to buy a Mac and develop some stuff for this phone. By the way, I've more thar 25 years of experience as professional programmer, so the learning curve was really fast. When I developed my first apps I never thought I can sell anything, after all, I made this code for fun. But as soon as my colleagues know what I do, I received some request for develope iPhone Apps. An Spanish art musseum guide, the official App for the Flamenco festival of Jerez, etc...
Suddenly I was plenty of extra-work and I was earning some buks... but never was money enough to give up my work. Anyway I realice that making apps for third people was boring and really sucks. You probably know that about the users and their requests... So I decided to sell my own apps in the iPhone App Store. I was still earning some buks and still was no enough to give up my work... but I was happy with the apps I developed :) no users other than me, no ridiculous requests other than mine. After a couple of years Android was a serious competitor and I was curious about the platform, so I learn the Android SDK and I developed some more apps for this platform with not many success. "Remember, the things we do best are those that are born of motivation and not from a monthly paycheck"
In 2014 a colleague talk me about Unity 3D and I was still curious about this platform. When I was a child I love to develop games for the Spectrum computer and game coding is a thing I was always wish to do, but never consider it as a serious thing...
But as I start to learn Unity 3D I realize how fun and serious is game developing. In this year I developed some assets for the Unity Store and also earn some bucks... money enough to buy a professional license of Unity and start my first serious game, Solaria Moon, currently in concept state, but growing fast. And this is the loop I made... I started making games for Spectrum computers when I was 14teen, I decided this is not a serious way to live and studied computer scnience. Then I worked in serious firms as developer and finally I realice that making games is serious and fun, and that is what I'm currently doing in my free time... by the moment! by the way, my name is Javier Nieto, i born in 1970 in Spain and I start my professional career in 1989, with 19 years. Currently I'm working as technology consultant in a major bank in Spain.