VRMADA

VRMADA VRMADA provides cutting-edge virtual and augmented reality solutions and services for the enterprise

VRMADA is a full-service virtual reality company that plans, develops, and delivers virtual reality and augmented reality applications that drive digital transformation and customer success for leading brands and organizations worldwide. The company was established in May of 2015, although our founders have more than 15 years of experience each in the industry. VRMADA’s roots ar

e traced to creative agencies, simulation companies, and video game development studios, which provides us with unique and unrivalled capabilities and understanding across the entire lifecycle of even the most complex virtual reality projects.Our vision is to be acknowledged by our clients, our people, and our peers as the virtual reality partner of choice for the most recognized brands and organizations worldwide.

25/03/2019
24/03/2019
23/03/2019
22/03/2019

Handling a crowbar in VR using flexible grip positions/orientations.

21/03/2019

These weapons were also fully created using our framework. We even added Strikervr support for them. I love my job!

20/03/2019

It started out as a test for our manipulation system but we ended up including weapon funcionality in our framework too. This one has sound!

19/03/2019

The switches and routers in this VR datacenter can be accessed via Telnet and the cool thing is that they all exist in reality. They run in a remote virtual machine and all cabling and commands in VR are reflected in reality.

18/03/2019

In VR, since you're able to see arm details from up close, it's essential to start with a good rig and skinned mesh. One thing that works really well is decreasing torsion from wrist to elbow using intermediate bones.

17/03/2019

Sometimes we have special objects that used together with teleports enable the user to quickly move to pre-defined spots. It can also can be a two-way teleport if the object is used to communicate two areas.

16/03/2019

In this scenario Cisco engineers have to determine what a network switch should do with incoming frames, each here represented as a cube. In some cases, the frame needs to be forwarded to all ports except for the source.

15/03/2019

We developed this new avatar to implement and test full upper body movement. We thought it would be cool to reveal the head through the visor by pressing the side of the helmet.

14/03/2019

Showcasing precise interaction with very small elements and heavy use of physics.

Dirección

Calle De Josefa Valcárcel, 3
Madrid
28027

Teléfono

+34918556956

Notificaciones

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