4Dviews We put real humans at the centre of your XR projects with our volumetric capture system, the HOLOSYS+

We’re coming to the Venice Biennale 2026!Volumetric video is reshaping how stories are told in art, film, and immersive ...
27/08/2026

We’re coming to the Venice Biennale 2026!

Volumetric video is reshaping how stories are told in art, film, and immersive media. Richard will be there as a guest from 6 to 8 September, talking capture technology, creative workflows, and where the medium of immersive storytelling is heading next.

If you are working on a project that could use volumetric capture, or just want to talk about the technology, this is a good chance to connect in-person.

Drop a comment or send us a message to set up a time to talk.

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18/08/2026

Our client Soapbox filmed Yelawolf once using the HOLOSYS and turned that single shoot into a life size hologram you can walk around in VR.

No avatars or CGI or re-shoots.

Put on a VR headset and Yelawolf is standing in front of you, not on a screen, not animated, the actual performance, rendered in 3D from every angle.

What would you capture once and turn into something people can experience forever?

06/08/2026

We'll let you guess where the real magic is: our pipeline or our bartender. 😉

04/08/2026

Six years ago, Ryuichi Sakamoto sat down at a piano to help build something that would let people experience his music long after he was gone.

That vision is now open in Osaka. 🎹

"Ryuichi Sakamoto & Tin Drum | KAGAMI+" is the Japan premiere of KAGAMI, running now through October 12, 2026 at VS., Grand Green Osaka. Visitors wear transparent mixed-reality headsets and encounter a fully three-dimensional recreation of Sakamoto performing live, close enough to feel like he's right there with you.

We're proud that our HOLOSYS volumetric technology was part of making this possible; captured and produced by our partner studio 新月映像 Crescent Digicast Inc. in Tokyo, working alongside Tin Drum.

If you're in Osaka before October 12th, this is one to experience in person. 🎟️

📍 VS., Grand Green Osaka
🔗 Tickets and details in the comments

🎬 SIGGRAPH 2026 wrapped up last week and what a week it was!We were part of the France Pavilion, organized by Cap Digita...
28/07/2026

🎬 SIGGRAPH 2026 wrapped up last week and what a week it was!

We were part of the France Pavilion, organized by Cap Digital, at SIGGRAPH in Los Angeles. Alongside six other French companies, we brought our savoir-faire to the show floor as another reminder that France's digital creative ecosystem punches well above its weight globally 😉

A real highlight: welcoming Adrien Frier and Luca Peronneau from the Consulate General of France in Los Angeles to our stand. Great conversations about volumetric capture, where the industry is heading, and how events like SIGGRAPH help French tech get seen on the world stage.

Big thanks to Cap Digital for organizing, and to everyone who stopped by to talk volumetric capture and how it fits into their future projects!

A few moments from the event below, captured by Bastien 📸

14/07/2026

Liberté, égalité, and one very proud rooster.
Happy Bastille Day to everyone celebrating today, from all of us at 4Dviews ! 🇫🇷🐓

We're back at SIGGRAPH, with Cap Digital, for its 2026 edition at the Los Angeles Convention Centre!Find Richard and Spe...
09/07/2026

We're back at SIGGRAPH, with Cap Digital, for its 2026 edition at the Los Angeles Convention Centre!

Find Richard and Spencer at Booth 950 to talk volumetric video, real production pipelines, and what it takes to film real human performance.

If you're at the show, stop by, we're right across from the French Pavilion, running from July 21st to 23rd. See you there!

If you've ever wondered what love at first sight actually looks like from the inside, Bodyverse by UNIVRSE just answered...
02/07/2026

If you've ever wondered what love at first sight actually looks like from the inside, Bodyverse by UNIVRSE just answered that question in Montréal.

Bodyverse: A Journey Within had its premiere at OASIS immersion. It's a hybrid experience: immersive projections lead into a full VR free-roam sequence, taking visitors inside the body to explore what happens during a spark of attraction. It lays bare what happens in your brain and body when that spark hits.

Filmed at our studio in Grenoble, this is a strong example of where volumetric video earns its place. It makes complex biology feel intuitive, and turns an educational experience into something human rather than animated.

As location-based VR venues push for experiences that go beyond gaming, this is exactly the kind of content that brings people in for something genuinely worthwhile.

Huge congrats to the teams at OASIS immersion and UNIVRSE for bringing this to life! 🎉

Gaussian Splat or Volumetric Capture: which one would you bet on for XR?Richard takes that question to the stage at XRCC...
30/06/2026

Gaussian Splat or Volumetric Capture: which one would you bet on for XR?

Richard takes that question to the stage at XRCC Berlin on July 2nd, joined by Gabriele Romagnoli (XR AI Spotlight) and Sven Bliedung von der Heide (Volucap), with Simon Graff from SHAPE [DACH] moderating.
If you're curious how real-world content gets captured for immersive experiences, and how to do it without a Hollywood-sized budget, come join the discussion at smartvillage Berlin.

Thanks to Immersive Insiders for organizing XRCC. See you there!

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