Digital, Graphic and Illustrative Design by George Williams.
28/04/2021
Gatekeeper - new 3D digital artwork. Using a monochrome palette for this one while running with the circle backdrop and surreal shapes with busts theme. Available as an NFT on .
See link in bio for more info.
20/04/2021
Vivid Dreams - new artwork created in Blender (Cycles) using shaders created with Substance Painter.
05/04/2021
A piece of work in progress. Hoping to have finished tomorrow.
26/03/2021
A work in progress. Hoping to animate soon.
24/03/2021
Abstract #110 - channelling a lot of blown out cyberpunk and iridescent tones in a few of my new artworks.
22/03/2021
Abstract #107 (headf**k 2) - finalised version of this new 3D art piece. Think insta's Clarendon filter improved it.
08/03/2021
Abstract #100 - experiment with some vibrant, shiny rainbow colours in Blender. Animation to follow.
28/12/2020
A clay sculpt I've been working on in zbrush. Aimed to make it more sculptural than realistic. Textured bronze with Substance Painter and rendered with Cycles in Blender.
18/12/2020
Another piece of 3D logo play with a Nike swoosh in Blender
13/12/2020
Having a bit of a play about with 3D modelled Nike swooshes in Blender turned abstract sculpture in Cinema 4D and Arnold Render
28/11/2020
Explosive colour
3D Experiment with Blender's volume to mesh feature.
13/11/2020
Modelling and rendering 3D swirls with Blender 3D (cycles)
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