Improbable

Improbable We deliver tech and expertise to power rich interactive environments that transform cultures and industries and help us understand the world’s complexity.

Find out more: https://www.improbable.io Founded in 2012, Improbable is a British technology start-up that creates and enables virtual worlds. Our vision is to bring about rich, interactive environments that will transform economies and industries, to make people happier, safer and more connected. These can take the form of multiplayer games or synthetic environments that simulate the real world,

helping governments model, plan and train. As a pioneer in envisioning the possibilities for positive social and economic change through multiplayer and multiuser connectivity, creativity and collaboration, we’re building an ecosystem of technologies and partners to realise our vision. Improbable’s unique technology enables thousands to assemble in a single virtual game environment or simulate real-world challenges at scale. The critical infrastructure we create will power the coming age of virtual worlds. Our aim is to become a leader in this space, defining and powering a major evolution in human interaction. Visit our website to find out more: https://www.improbable.io

Jafar Soltani, Head of Reliability Engineering here at Improbable, explains why it’s key to move on from traditional gam...
15/12/2021

Jafar Soltani, Head of Reliability Engineering here at Improbable, explains why it’s key to move on from traditional game development models for GaaS titles: https://bit.ly/3F0Lqk2

09/12/2021

Our recent virtual music event with K-Pop star AleXa_official is just the beginning of the future of live events in the metaverse.

See how we're building massive virtual events at scale to connect artists with their fans beyond the realms of real-world experiences: https://bit.ly/AleXaMILEs

📢 Launch announcement! 📢Last week we launched Improbable Multiplayer Services, our new brand for game developers. IMS he...
29/09/2021

📢 Launch announcement! 📢

Last week we launched Improbable Multiplayer Services, our new brand for game developers. IMS helps to offload the tasks that keep developers from focusing on making great games and content. Find out more here: https://bit.ly/39NOpOW

Downtime is a last resort when it comes to updating free-to-play games in a competitive market. Here are some key mitiga...
17/09/2021

Downtime is a last resort when it comes to updating free-to-play games in a competitive market. Here are some key mitigation strategies for your studio to implement to keep gameplay running smoothly.

Taking a game offline can result in a huge amount of lost revenue, but studios rely on frequent updates to improve gameplay and keep things running smoothly. Zero downtime patching lets you update your game without impacting player experience.

Whatever your game’s needs, having the right compute available when and where you need it is crucial. Here’s what you ne...
15/09/2021

Whatever your game’s needs, having the right compute available when and where you need it is crucial. Here’s what you need to know when managing your game server infrastructure: https://bit.ly/3hAa4OP

Want to learn more about continuous integration/continuous delivery? Our Senior Engineering Manager and Head of Reliabil...
08/09/2021

Want to learn more about continuous integration/continuous delivery? Our Senior Engineering Manager and Head of Reliability Engineering, Jafar Soltani, will be providing answers and advice in an upcoming video Q&A.

Find out how to get involved:

Adopting CI/CD: How Midwinter Entertainment iterates at speed with the help of IMS

We've introduced a development concepts series! If you're experienced at developing single-player games and now want to ...
01/09/2021

We've introduced a development concepts series! If you're experienced at developing single-player games and now want to create your first multiplayer game, this is the guide for you.

This week we're launching the Basic Concepts series aimed at newcomers to Multiplayer Game Development

What does ‘finding the fun’ mean to you? If it's about making sure players get to play your game as it was designed to b...
31/08/2021

What does ‘finding the fun’ mean to you?

If it's about making sure players get to play your game as it was designed to be played (without lag or technical glitches!) then read our 7 must-knows on Game Server Orchestration:

Many of the challenges studios face when attempting to manage orchestration in-house might not be obvious from the outset. To eradicate some of the mystery, here are seven things you need to know to guarantee a seamless, immersive player experience.

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10 Bishops Square
London
E16EG

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