Catlike Coding

Catlike Coding Independent Dutch developer and tutorial writer for Godot and Unity.

We convert the first part of our experimental map generator into an actual Burst job, in Hex Map 5.5    .
31/08/2026

We convert the first part of our experimental map generator into an actual Burst job, in Hex Map 5.5 .

Unity Hex Map 5.5.0 tutorial, about converting a mock to into a Burst job.

Procedural GPU Pattern     tutorial 6 adds octave animation to fractals, using temporal lacunarity to scale their animat...
27/08/2026

Procedural GPU Pattern tutorial 6 adds octave animation to fractals, using temporal lacunarity to scale their animation speed. We also use staggered animation to animate our fractal hash in a more pleasing way.

Animate fractal octaves independently, in Godot Engine 4.

Custom SRP 7.1     tutorial refactors our shadow code. A bit dry, but prepares it for specialized render passes for dire...
19/08/2026

Custom SRP 7.1 tutorial refactors our shadow code. A bit dry, but prepares it for specialized render passes for directional and other shadows.

A Unity tutorial about upgrading to Unity 6.5.

In Procedural GPU Patterns     tutorial 5 we make our own little shader library and use it to create fractals from both ...
10/08/2026

In Procedural GPU Patterns tutorial 5 we make our own little shader library and use it to create fractals from both sine waves and hashes.

Reuse shader code for multiple shaders, in Godot Engine 4.

We start modernizing the map generator with Hex Map 5.4
30/07/2026

We start modernizing the map generator with Hex Map 5.4

Unity Hex Map 5.4.0 tutorial, about starting a new experimental map generator.

True Top-Down 2D     tutorial series got a small update, now for Godot 4.7 starting from part 13. Line points are now ac...
14/07/2026

True Top-Down 2D tutorial series got a small update, now for Godot 4.7 starting from part 13. Line points are now accessed via methods.

A beginner-level tutorial series that goes through the creation of a simple true top-down 2D game, using the Godot 4 engine.

Part 4 of the Procedural GPU Patterns     series introduces hashing. We implement a simplified version of the 32-bit xxH...
10/07/2026

Part 4 of the Procedural GPU Patterns series introduces hashing. We implement a simplified version of the 32-bit xxHash algorithm. We also create float values by directly putting bits in their mantissa.

Use hashing to fill space with pseudorandom values, in Godot Engine 4.

With Custom SRP 7.0     tutorial we upgrade to Unity 6.5. We lose LPPVs but will support Adaptive Probe Volumes in the f...
26/06/2026

With Custom SRP 7.0 tutorial we upgrade to Unity 6.5. We lose LPPVs but will support Adaptive Probe Volumes in the future.

A Unity tutorial about upgrading to Unity 6.5.

Procedural GPU Patterns     tutorial part 3: Fractal Waves is now online!
19/06/2026

Procedural GPU Patterns tutorial part 3: Fractal Waves is now online!

Combine multiple layesr of waves to create fractal patterns, in Godot Engine 4.

Hex Map 5.3.0     tutorial makes a small change to how we store the found path.
10/06/2026

Hex Map 5.3.0 tutorial makes a small change to how we store the found path.

Unity Hex Map 5.3.0 tutorial, about storing the found path.

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