Variant Technology

Variant Technology Independant Entertainment/Technology group

Variant Technology was created by a Saint Petersburg College student to be used as a fictitious video game development company in a school assignment. As the student continued school and started creating video games, the name stuck, and Variant Technology was officially born. Variant Technology is first and foremost an independent video game developer, however, it's currently starting to branch out into other forms of media.

01/10/2022

We'll be seeking out some Artists for game assets soon. Specifically looking for Character Art, Backgrounds/Environments, UI Elements, and some general Sci-Fi type objects (spaceships, tech, etc).

If you'd like to get brought to the front of the line, feel free to DM us with your rates! Portfolios or examples of work help a lot as well! We're hoping to make connections with artists with whom we'd like to keep working with on future projects!

We support Artists and their art! We will happily pay for the service and license - but keep in mind, we're BROKE AS HELL! We're being supported by team members' personal income at the moment, so please be gentle with our wallets on your quotes!

# # # # UPDATE # # # #
Wanted to add some FAQs we've received when we've reached out to artists before:

1Q) What formats do you need?
1A) We're most used to working with PNG/TIFF/JPG/etc. Most common image formats. We're really more constrained by Unity's image support, but it's pretty robust.

2Q) "What is the expected time from for delivery?"
2A) We haven't ever set a release date for anything, so NONE! go at your own pace, and feel free to work on higher paying commissions first. We only ask that you keep good communication with us about status/delays. For as lax as we are, we won't wait forever.

3Q) "Can/Will I received royalties for sales of the game?"
3A) Well, sure? But we're not going to sell the game or even put ads on it. We're using this as a way to get our name out there - our game portfolio, if you will. We can definitely discuss it on future projects if we have a good working relationship after this one!

4Q) "Is there an NDA for the work?/Is it okay to share in-progress/completed versions of the work on my social media?"
4A) No NDAs/Embargos/Etc. HELL YES to sharing it! Art is meant to be shared! Feel free to tell people it's for a game we're making too ;)

5Q) "Will I be listed in the games credit? Will I be listed on the games 'box-art'?"
5A) To the Former, Absolutely! And we'll link to your websites/social media when possible (and if desired). Full credit will be given at all times! For the Box-Art deal, we'll have to discuss, but likely no. That level of credit is pretty much reserved for "Producer" level contribution. If you're providing the overwhelming majority of art assets and have played a significant role in the art direction of the game, then it's definitely possible.

6Q) Can I send you LBGTQ+ art in my portfolio?/Are you looking for LBGTQ+ art for your game?
6A) Bring it! Send us whatever you'd like to show your skill. The first iteration of the game will not have story so we don't have any character interactions yet. But if that's your specialty, we'll keep you in mind when we begin story development.

7Q) Can I send you NSFW/Adult art in my portfolio?/Are you looking for NSFW/Adult art for your game?
7A) Bring it (We're people of culture as well)! Send us whatever you'd like to show your skill. The first iteration of the game will not have story so we don't have any character interactions yet. But if that's your specialty, we'll keep you in mind when we begin story development.

12/31/2021

Getting back into Unity Development after some unrelated life events.

Looks like the first three Variant Tech games will get remade/remastered in the near future and brought to web for everyone to enjoy.

Stay Tuned...

05/26/2020

Game prototyping is coming along.
Collision detection now added, but needs refinement.
All images/objects are placeholders.

Progress is slowly being made on our game as new features are being added.  We now have a crew.Note:  Note that all data...
04/23/2020

Progress is slowly being made on our game as new features are being added. We now have a crew.

Note: Note that all data/images are placeholders and are not from final product.

A game prototype/proof of concept isn't always pretty to look at, but it always makes us happy to see a functioning nasc...
04/18/2020

A game prototype/proof of concept isn't always pretty to look at, but it always makes us happy to see a functioning nascent game taking shape.

Pictured is a very (VERY) simple idle game. This proof of concept will be used to develop a more robust game. Stay tuned to learn more in the future.

06/06/2018

NerdBacon is pleased to bring you this groundbreaking special discussion on the future landscape of the gaming industry! Dave theWatchman moderates an eye op...

12/17/2017

Join the Nerd Bacon crew as we host our inaugural Video Game Awards Show TONIGHT at 8pm EST!

Early "Storyboard" concepts for upcoming project showing the various flows and menu items.  Parts redacted to not spoil ...
03/01/2017

Early "Storyboard" concepts for upcoming project showing the various flows and menu items. Parts redacted to not spoil anything.

05/12/2016

The latest trailer for the upcoming Assassin's Creed movie gives us a glimpse into the film's plot. NerdBacon.com

06/29/2015

It's been a while since this page has been updated. But there is good news!

ID@Xbox has accepted our application for development. Already working on an idea for a game!

Showcase of some previous Websites and templates
07/11/2013

Showcase of some previous Websites and templates

07/10/2013

Several enhancements have been implemented to the iRadioTampaBay.com website, including User Accounts, Homepage Slider, and several pages. We are also happy to welcome two new clients (who shall not be announced at this time - You know who you are!) Be sure to like the page and share with your friends! Get the word out!

Address

Largo, FL
33774

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