Big Red Button Entertainment

Big Red Button Entertainment A Character Action game dev for PC, Console, VR, Mobile AR & Geolocation. Developer of video games and other interactive experiences

Founded by veterans from Naughty Dog, SOE & Luxo Flux, with the goal of creating addictive gameplay, responsive controls, fluid character performance, & polished art diction.

Gone too soon Lance Reddick, you were a pleasure to work with😢
03/17/2023

Gone too soon Lance Reddick, you were a pleasure to work with😢

Our first dive into VR in 2015 in collaboration with our friends at WEVR, Lionsgate and Starbreeze. A fun teaser for the Starbreeze full game John Wick: The ...

07/15/2022

Big Red Button (BRB) is a collection of game industry veterans coming together to make fun and unique games we’d personally like to play on new and established platforms.

A BRB career is about moving fast with a small, focused and experienced indie team finding solutions to unique technical, gameplay and visual problems.

We are looking for an experienced network gameplay programmer to work with us to expand a globally acclaimed Bethesda Games Studios IP in Unity and mobile devices, and using our Tapestry Platform, BRB’s proprietary tools and tech for rapid development of geo-spatial game content. We’re looking for a highly talented and motivated Senior Programmer who will lead a growing team for mobile and PC networked game experiences.

This position will remote work indefinitely. Later, when collocating at our offices is optimal, may elect to continue remote work, or for candidates outside of the Los Angeles area to relocate.

Responsibilities:
● Work with a team of engineers, artists and designers to execute the vision of the creative director and project leads.
● Quickly analyze and dissect large established code bases
● Author detailed documentation of complex technical systems
● Interface with the gameplay and infrastructure teams to implement and optimize new and existing gameplay and player systems that can scale to millions of players.
● Coordinate with studio CTO and producer to schedule programming priorities
● Ability to rapidly prototype and develop network systems for gameplay

Requirements:
● At least 5 years programming experience on low-level server development.
● Experience with services such as PlayFab, Google Firebase, AWS, or similar technologies.
● Experience with relational databases and Redis
● Experience on commercial game engines such as Unity, Unreal, as well as custom technology solutions.
● Experience with C++ and C #
● Mobile game development experience on Android and iOS
● Experience working with artists and designers directly in game production.
● Experience in establishing tool development pipelines (asset pipeline, exporters, etc.)
● Excellent written and verbal communication skills and ability to effectively communicate technical concepts to all levels of engineering

Desired:
● Quick and enthusiastic to learn new programming languages and technologies, such as databases and web technology.

Qualifying candidates should expect to go through a technical interview process.

Big Red Button offers competitive salaries and benefits. We’re committed to achieving a diverse workforce. Qualified candidates from all walks of life irrespective of race, color, religion, s*x, gender, s*xual orientation, national origin, ancestry, age, marital status, and disability are encouraged to apply.

06/17/2022

Big Red Button (http://brbent.com/) is looking for a senior Character Technical Artist with minimum 2+ years of professional game experience with Maya rigs, UI tooling and Unity Animation State Machine, to join our veteran team developing Clementine’s Nightmare (https://clementinesnightmare.io/) in collaboration with Petrol Advertising art team (https://www.petrolad.com/). This individual will work with animation, design and gameplay programmer leads to improve existing rigs, or create new custom rigs and tools supporting our keyframe animators.

If you’re passionate about making unique game experiences, prefer working with smaller indie teams, prefer to impact all aspects of art asset pipeline, while in a collaborative studio which shares similar goals to challenge and grow your skills, come join us!

This position will work remotely indefinitely.

Responsibilities:
● Create advanced character rigs and tools in Maya for stylized characters, creatures, props or environments
● Help animators push animation files from Maya through to Unity, then proactively debug issues
● Set up Unity animator state machines for characters with events to match/trigger vfx
● Set up character cloth or hair dynamics as needed
● Preserving existing UV information and generating new UVs as needed after fragmenting geometry
● Create, maintain and improve Maya Python-based asset export tools and pipeline

Requirements & Skills:
● 2-4 years advanced professional experience rigging in Maya, or 3DS Max
● Experience implementing animations in Unity (preferred) or UE4/5
● Solid understanding of rigging concepts such as constraints, IK blends, set-driven-keys, secondary joints, scripting, FBX exporting, tools and UI for prop attachments.
● Experienced with game animation and deformation pipelines

Preference to applicants with:
● Expert Max and Maya experience.
● Experience interfacing with Maya sdk
● C # scripting for tool creation in Unity
● Ability to create rigging and animation tools using Python or MEL scripting
● Animation experience to identify clean efficient meshes, and create new animations
● Advanced Motion Builder experience a plus. Not using mo-cap on current projects, but we have had, and will have projects using Mo-cap.
● Basic understanding of human and animal anatomy

Reels must include examples of professional work, with exact breakdown of your specific contribution to the material submitted.

Qualifying candidates should expect to go through a technical interview process. We want you to grow your career with us. By collaborating with our team averaging 15 years of gaming experience, our goal is for to do your best work with us as we all elevate our craft.

Big Red Button offers competitive salaries and benefits. We’re committed to achieving a diverse workforce. Qualified candidates from all walks of life irrespective of race, color, religion, s*x, gender, s*xual orientation, national origin, ancestry, age, marital status, and disability are encouraged to apply.

06/17/2022

Big Red Button (http://brbent.com/) is a collection of game industry veterans coming together to make fun and unique games we’d personally like to play on new and established platforms.

A BRB career is about moving fast with a small, focused and experienced indie team finding solutions to unique technical, gameplay and visual problems.

We are looking for a senior or lead level 3D character animator to establish the movement style for the unique characters of Clementine’s Nightmare (https://clementinesnightmare.io/). This character action game experienced animator will work with character rigging, design and tech leads to establish combat and personalities for multiple characters, and lead a growing team of internal and outsourced animation teams in planning, assigning and critiquing work to meet animation milestones. This seasoned game animator should be comfortable pushing assets from Maya to Unity, to review in engine and provide feedback to animators.

This position will remote work indefinitely. Later, when collocating at our offices is optimal, may elect to continue remote work, or for candidates outside of the Los Angeles area to relocate.

Responsibilities:
● Initially work as the main animator with lead designer and art director to establish the personality and move sets
● Create benchmark quality animations to demonstrate visual and technical quality as reference for the animation team
● Quickly prototype animation systems that will serve as a basis for animation and gameplay-related discussions
● Coordinate with project producer to schedule animation priorities and tasks
● Direct and provide actionable critique to other animators by regularly reviewing work in-engine
● Gain a thorough understanding of the game’s design goals in order to achieve the highest quality animations possible on time and in-budget
● Actively participate in project management decisions and supervise the necessary adjustments so that the animation team is able to reach its goals
● Coach and share best practices with the animation team

Preferred Qualifications:
● Minimum 5+ years of game animation with at least 1projects as Lead Animator
● Key framing animation background, with an emphasis on stylized animation
● The ability to effectively communicate, both creatively and technically
● Skilled in Maya, Max, or Blender
● Organized, detail oriented, and experienced with managing 20-40man projects and teams
● An effective Team leader with a strong sense of responsibility
● Motivated with the ability to prioritize multiple tasks and self-direct them to completion
● Strong understanding of game design and how it translates to character movement
● Shipped at least 1+ AAA game titles

Preferred Experience:
● Unity Animation State Machine experience
● Comfortable with hand keyed stylized animations
● Previous lead role on a shipped title
● Strong 3D modeling awareness to provide feedback to modeler and rigger
● 3rd Person action or combat game dev experience a plus

Qualifying candidates should expect to go through a technical interview process.

Big Red Button offers competitive salaries and benefits. We’re committed to achieving a diverse workforce. Qualified candidates from all walks of life irrespective of race, color, religion, s*x, gender, s*xual orientation, national origin, ancestry, age, marital status, and disability are encouraged to apply.

06/17/2022

Big Red Button (http://brbent.com/) is looking for a senior Visual Effects Technical Artist with minimum 2 to 4+ years of professional game experience creating VFX in Unity, to join our veteran team developing Clementine’s Nightmare (https://clementinesnightmare.io/) in collaboration with Petrol Advertising art team (https://www.petrolad.com/). As the real-time VFX lead this individual will work with animation, design and programming leads to design and implement stunning and dramatic VFXs in Unity to give more depth to gameplay while playing a central role in visual direction of the game.
In a senior or lead position, your feedback to both game design and art direction will be central, as well as directing, reviewing and critiquing internal and external VFX team.
Grow your career with us by sharing your passion to create and implement dazzling game VFX with our equally passionate veteran indie team!

Responsibilities:
● Design and implement stunning and efficient particle systems that communicate gameplay in Unity
● Create stylized effects for a large number of weapons, melee and ranged
● Collaborate with creative and technical team to integrate emitters with animation and interactive triggers, fine-tune timing in engine and optimize run-time performance
● During pre-production quickly prototype VFX templates and explore visual styles
● During production task, review and feedback VFX wip with internal and external team, while tracking overall VFX needs for the game with game leads and producer

Requirements and Skills:
● Minimally 2, ideally 4+ years Industry experience implanting run-time particle systems in Unity
● Strong knowledge of Adobe Photoshop and Maya, working knowledge of After Effects and Premiere
● Demonstrate understanding of animation principles, color theory, shape language, lighting, all in support of gameplay clarity
● The ability to overcome technical challenges while properly adjusting schedule with production
● Experience working on mobile platforms a plus

Preferred Experience:
● Unity Animation State Machine experience
● Comfortable with hand keyed stylized animations
● Previous lead role on a shipped title
● 3rd Person action or combat game dev experience a plus
● Prior experience drafting mood board and style guides to communicate VFX visual direction to artist and non-artist team members.

Qualifying candidates should expect to go through a technical interview process, and must show prior VFX work. Some applicants may need to perform a VFX test.

Big Red Button offers competitive salaries and benefits. We’re committed to achieving a diverse workforce. Qualified candidates from all walks of life irrespective of race, color, religion, s*x, gender, s*xual orientation, national origin, ancestry, age, marital status, and disability are encouraged to apply.

04/01/2022

Big Red Button (BRB) is a collection of game industry veterans coming together to make fun and unique games we’d personally like to play on new and established platforms.

A BRB career is about moving fast with a small, focused and experienced indie team finding solutions to unique technical, gameplay and visual problems.

We are looking for an experienced data analyst or scientist to interpret data from franchises like Fallout or Oblivion, and make recommendations, plan and lead the dev team in implementing adjustments improving player acquisition, retention and monetization. Our ideal candidate has prior experience analyzing data from mobile games. If you’re an economist steeped in RPG monetization structures, we’re looking for you!

This position will indefinitely work remotely.

Responsibilities:
- Work as the main point of contact for analytics of one of the top video game franchises of all time, adapted to mobile.
- Work closely with the game team to identify, develop, and provide analytical answers to challenges they face.
- Design interactive and real-time dashboards and provide data-informed insights to recommend features optimization after release & features implementation on a liveops game.
- Prepare and present analyses in an oral and/or written format to the game team.
- Write queries to import, manipulate, clean, and transform data from different sources.
- Creating and managing multiple A/B tests to gain valuable insights on KPIs including retention, acquisition, and monetization.
- Work with different teams to adapt approaches and tools to solve complex problems and find good balance between velocity, accuracy, and quality.

Requirements:
- BS in Computer Science, Math, Statistics, Economics, or other quantitative field
- 3+ years, minimally 1 year, of work experience in games analytics roles, building dashboards, developing data models and visualization dashboards
- Proficiency in SQL (Kusto is a plus)
- Excellent data visualization skills (Power BI is a plus)
- Autonomy and excellent organization skills
- Strong written and oral communication skills
- Passion for games

Qualifying candidates should expect to go through a technical interview process.

Big Red Button offers competitive salaries and benefits. We’re committed to achieving a diverse workforce. Qualified candidates from all walks of life irrespective of race, color, religion, s*x, gender, s*xual orientation, national origin, ancestry, age, marital status, and disability are encouraged to apply.

04/01/2022

We are looking for an experienced game producer to help us plan, organize, structure, enforce process & operations on an unannounced high profile IP mobile project like Fallout or Oblivion. This role is key to ensuring our team has everything needed in terms of time, information and skills, so they can claim ownership of their deliverables.

The key role will produce regular project status & progression report, backed and real game data. This producer will interface with studio, client and project leads to implement the game's objectives on-time, in-budget and at-quality. Our preferred candidate has prior experience shipping multiple games from pre-production through LiveOps.

If you’re an avid gamer, organized, communicative and always wanted to play a central role in elevating a growing indie studio into a flourishing creative and technical beacon for game dev talent, we want you to press that Big Red Button!

BRB is a collection of game industry veterans coming together to make fun and unique games we’d personally like to play on new and established platforms.

A BRB career is about moving fast with a small, focused and experienced indie team finding solutions to unique technical, gameplay and visual problems.

This position will work remotely indefinitely.

Responsibilities:
- Help draft project deliverables and schedules of one or more projects, then track teams' tasks against any developing blockers or dependencies
- Identify potential production issues before they become problems
- Work with technical and creative teams to ensure all departments are fulfilling project goals and objectives
- Schedule, attend and document as needed daily standups, product reviews, client sync meetings, and planning meetings
- Help create and maintain project schedules, milestone deliverables, and feature plans
- Support marketing by providing them game assets, scheduled in advance
- Support HR and IT with administrative needs
- With studio growth, manage additional associate producers.

Requirements:
- Minimally 3-4 years of production experience in mobile or online game development, and 1 shipped title
- Experience maintaining production tracking software (JIRA, Confluence, Hansoft, Google Suite, etc.)
- Experience in managing a mobile (preferred) or PC/Console project from pre-production through submission
- Coordinate with QA and project leads to identify features to test, bug list and track
- Collect monthly deliverables from team, package and submit to clients/publishers/partners
- Organized, self-directed, and able to adjust to shifting schedules and requirements
- Ability to work and contribute effectively and collaboratively in a team environment
- Strong written and oral communication skills

Preference:
- Strong technical background. Prior programming or game design experience is a plus!
- Working understanding of the mobile F2P markets, Monetization, Live Ops, community management and Analytics
- Familiar with a wide variety of games, game genres and platforms
- QA, balance testing, or competitive gaming experience
- Passion for games


Qualifying candidates should expect to go through a technical interview process.

Big Red Button offers competitive salaries and benefits. We’re committed to achieving a diverse workforce. Qualified candidates from all walks of life irrespective of race, color, religion, s*x, gender, s*xual orientation, national origin, ancestry, age, marital status, and disability are encouraged to apply.

10/05/2021

Big Red Button (BRB) is a collection of game industry veterans working together to make fun and unique games we’d personally like to play on new and established platforms.

A BRB career is about moving fast with a small, focused and experienced indie team finding solutions to unique technical, gameplay and visual problems.

We are looking for a Localization Writer/Editor passionate about RPG franchises like Fallout or Oblivion to adapt story and missions of one of the most enduring and successful RPG IPs for a western market. Our ideal candidate has worked with translated game text before, and has a keen eye for spotting opportunities to improve writing quality while respecting the source material. This candidate understand the importance of ensuring consistency throughout the editing process, establishing and maintaining game documentation, and identifying critical narrative elements that need to be maintained and included in their work. If you’re a creative and talented writer steeped in RPG mission structures, we’re looking for you!

This position will remote work indefinitely.

Responsibilities:
● Proofread and edit translated game text to help ensure the highest quality possible, adapting and rewriting content as needed to meet Western market expectations, wit and farce
● Be able to quickly absorb existing franchise lore, plotlines, characterization, and game mechanics for any assigned title, making impactful writing improvements without introducing inconsistencies
● Edit translated lines in scripts according to the timing instructions with little margin for error
● Create reference documents such as key game term glossaries, narrative maps, lore primers, and character bios. Then, extend and build on adapted narrative with new and original content
● Proofread and edit, as well as assist with the creation of, marketing, and community texts for both internal and external purposes
● Establish style guides for internal and external reference to ensure clear, consistent tooltips and informative text

Requirements:
● Minimum 2 years work experience in the gaming industry
● Minimum 2 years work experience in an editing, localization, or creative writing position
● Passionate about and knowledgeable in PC/Console and Mobile RPGs
● Exceptionally strong creative writing and editing skills
● Able to provide concise and actionable feedback regarding the quality of the translated project
● Later in production, create new and original RPG story mission threads with existing or new characters, enemies and environments.

Desired:
● Able to follow Quest IDs in English localization .csv files
● Able to speak a second language in either EFIGS, Japanese or Chinese.

Qualifying candidates should expect to go through a technical interview process.

Big Red Button offers competitive salaries and benefits. We’re committed to achieving a diverse workforce. Qualified candidates from all walks of life irrespective of race, color, religion, s*x, gender, s*xual orientation, national origin, ancestry, age, marital status, and disability are encouraged to apply.

Address

Los Angeles, CA
90293

Telephone

+13105640909

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