Grocer Games

Grocer Games Hobbyist game developer for the Atari 2600.

https://youtu.be/mm1cRy6hIe4Added over a dozen modifiers that randomly spawn plus a shield! Will be experimenting with o...
08/18/2026

https://youtu.be/mm1cRy6hIe4

Added over a dozen modifiers that randomly spawn plus a shield! Will be experimenting with optional 2-button support!

The original Parsec was a 2-player game. To expand on that original...

Learning PXE playfield by converting my DPC+ Bag Boy playfield. I am loving the prospects of the offsets making it easie...
04/25/2026

Learning PXE playfield by converting my DPC+ Bag Boy playfield. I am loving the prospects of the offsets making it easier to do things like change different segments of the screen or even utilize the playfield essentially as a large Sprite!

My first Bag Boy project was a compromise. The original concept originated about 25 years ago as a possible C64, Apple B...
04/23/2026

My first Bag Boy project was a compromise. The original concept originated about 25 years ago as a possible C64, Apple Basic, or Q Basic game but I could not quite figure out some ideas and moved on to other projects.

Fast forward almost 20 years and I learned of batari Basic and tried again but thought I wouldn’t be able to accomplish my goals so I settled for making a kind of Frogger-style game. I got pretty far, having multiple cars, power-ups, and then levels. I still was learning and put the project on pause to learn other concepts. Several years later here I am returning to Bag Boy. Having the carts attracted to the cars where the cars act as little gravity wells was the original plan. I am confident PXE might allow for the multiple cars and shopping carts my original plan called for.

Bag Boy - GRAVITY CHECK 2

04/12/2026

Been stuck on some parts of Room Raiders and part of me thinks the issues I had experienced (same as with Beyond Parsec) had more to do with how it was compiling. In both I use a similar method of alternating frames for various purposes but I had noticed in Room Raiders there was one spot where I changed something but it had a completely unrelated adverse effect.

So while I use SuperChip in Room Raiders, I was trying to learn a bit of PXE so I can test converting them to that kernel and see if it improves. A couple benefits would be tha I would not have to flicker the sprites.

03/04/2026

After 2 months of computer issues and file recovery I am finally back on track. I fixed some issues with Room Raiders bringing it close to being ready for a demo.

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Orlando, FL

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