CollectiveWeb

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04/15/2022

When it’s Friday in the CollectiveWEB

NFT market: is the bubble bursting?A year has passed since the beginning of the NFT buzz, and now it is the perfect time...
04/14/2022

NFT market: is the bubble bursting?

A year has passed since the beginning of the NFT buzz, and now it is the perfect time to form a solid data-based opinion.
A year after, the questions are still being asked: is it a bubble? Is it bursting? Is it growing? And will the value continue to rise in the future?

Overall, the first few months of the year saw NFTs generate roughly $12 billion in trades, and starting in Q2 2021, the sales declined by nearly 30%. This dip seemed as a start of a massive crash, although the reasons are likely to be tied with the ongoing political conflict, slowing down the global economy and all kinds of industries. Therefore no signs of a bubble bursting appeared yet, and the forecasts are not as dramatic as it seems.

While the market is expected to steadily bounce back and become more decentralized thanks to the growing number of unique traders, NFT collectors, creators and enthusiasts are continuing to buy, sell, create and appreciate the NFTs.

One of the best appreciation ways in our opinion is to visit a virtual gallery: in a place, which is not a place, with the physically non-existent, but valuable and legit art pieces, in a company of people, that are miles away.
That’s how we like it, and that’s what we offer.

04/06/2022

On 13th of March the guests were gathering at the hall of WOW summit — the biggest event in uprising industries and technologies, such as NFTs and DeFi. Meanwhile, the CollectiveWEB team was busy launching the summit’s virtual exhibition in the metaverse.

The virtual exhibition appeared as a beautifully rendered 3D gallery space in meta Dubai, where everyone around the world could dive into the latest and the most hyped form of art tech — the NFTs. The gallery exhibited 38 carefully selected works created by 28 up-and-coming internet artists, were displayed in the gallery space and made available for purchase by the virtual explorers.

Every corner of the meta venue was perfect and the meta Burj Khalifa was as magnifique as the original. Our worldwide guests began to enter into the 3D gallery space, gathering around the artworks on show.

4 days in metaverse equals 4 days in real life, and soon the virtual exhibition and WOW summit were coming to an end. More than 1400 collectors, investors and enthusiasts have joined the CollectiveWEB metaverse to explore the WOW summit NFT gallery.

03/13/2022

4 days
28 artists
38 works of art
See you in the CollectiveWEB virtual gallery!

https://bit.ly/3CLu6zq

Tomorrow is a big day for a big project — the launch of the virtual NTF gallery by CollectiveWEB and WOW summit.Forget a...
03/12/2022

Tomorrow is a big day for a big project — the launch of the virtual NTF gallery by CollectiveWEB and WOW summit.
Forget about the low quality lagging backgrounds that you've seen before and immerse yourself into the highly realistic surroundings.
Purchase the creations of famous artists, while exploring the fascinating space of the Burj Khalifa.

4 days
28 artists
38 works of art
See you in the CollectiveWEB virtual gallery!

https://bit.ly/3CLu6zq

CollectiveWeb powers the virtual worlds with an entirely different communication experience. With video avatars, custome...
03/12/2022

CollectiveWeb powers the virtual worlds with an entirely different communication experience. With video avatars, customers and teammates do not only hear each other in real-time but also are visually present.
The 30% increase of CTR proves that this unusual format is really engaging.

Schneider Electric:
"CollectiveWeb brings a new way of online communication with clients. Now we can present our ideas and products in a volumetric space while being face-to-face with customers."

CollectiveWEB platform allows the creation of so-called virtual twins. Virtual twin is a duplicate of your brand assets,...
03/12/2022

CollectiveWEB platform allows the creation of so-called virtual twins. Virtual twin is a duplicate of your brand assets, such as store, showroom, gallery or office, and it opens the doors to clients out of physical reach. This is not just a fancy virtualized expansion, metrics have shown the actual gain.

Thanks to the virtual gamification experience our clients increase user engagement rate up to 40%, and the detailed observation and comparison of products leads the AOV growth up to 50%.

M.video is the largest Russian consumer electronic retail chain with a high level of service and well-established busine...
03/12/2022

M.video is the largest Russian consumer electronic retail chain with a high level of service and well-established business processes. To obviate and visualize the company’s approach to clients and employees, we have developed the «perfect store» decorations and rendered the video inside them.
Seven vendors, including Samsung, LG, and other major electronic brands, were presented.

Since 2020 our team has been guiding brands into the new era of the Internet — the Web3. The advanced technologies with ...
03/12/2022

Since 2020 our team has been guiding brands into the new era of the Internet — the Web3. The advanced technologies with unlimited possibilities offers new solutions for businesses: extra targeted and direct communication, PR promotion, globalization of events and occasions, leading to increase in sales and raise of awareness.

"With CollectiveWEB, we revolutionized online exhibitions and reimagined the employees’ online experience so that our sales managers were well-prepared for the high season."

M.video
Ekaterina Frolova
Head of Internal Communications and Employer Brand Development

Ryan Mullins, founder and CEO, Aglet:“The metaverse is a new dimension—a virtual dimension that sits on top of physical ...
02/07/2022

Ryan Mullins, founder and CEO, Aglet:

“The metaverse is a new dimension—a virtual dimension that sits on top of physical reality. I look at it as the next phase of the consumer internet. We started with [making] web pages machine-readable so we could apply algorithms to them, aggregate attention, and then advertise. That was the model that Google perfected. And then there was the monitor-mouse- keyboard phase; you sat down, you went online, and then you went offline and walked around. And then we got to this next phase, which was what Facebook perfected—making people and social networks machine-readable so that you can apply algorithms to them and then advertise. That was mobile-social-cloud, and the separation between online and offline became much more blurred. Where we’re going now is this ‘web 3.’ Now it’s about a spatial web—how does the virtual come off the screen and be baked into the fabric of reality... it’s really about virtual and physical sharing the same space; which is just the world.”

The global blockchain technology market size is expected to reach $72 billion by 2026, rising at a market growth of 51.8...
02/07/2022

The global blockchain technology market size is expected to reach $72 billion by 2026, rising at a market growth of 51.8% CAGR (compound annual growth rate) during the forecast period (Report Linker, 2021).


Virtual venues are evolving beyond video games into destinations — setting the scene for the next era of events, sociali...
02/07/2022

Virtual venues are evolving beyond video games into destinations — setting the scene for the next era of events, socializing and networking.

Traditional gaming platforms are morphing from singular game environments into social spaces and massive global venues. Video games have become a “highly social, highly organized, highly cooperative, collaborative and creative medium,” Keith Stuart, games editor at the Guardian, tells Wunderman Thompson Intelligence — transforming them into “games as a space rather than a specific game experience.”

The majority of global respondents are already open to digital events: 62% say attending a digital concert sounds appealing, and 63% say attending a digital stage performance, including plays and musicals, also sounds appealing.

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