11/05/2026
DevLog #3 is live!
This update shows the dungeon editing work we have been building over the last few weeks. There are still plenty of placeholders, but the foundation is coming together: Rooms, Corridors, spline-based layouts, generated floors, wall placement, and undo/redo support.
It is exciting to see how far the tools have come. Back in March we were experimenting with PCG to place trees around the landscape, and now we have a functional Room Editor for dungeon levels.
Next step: start filling these spaces with doors, torches, tables, props, and all the little details that make a dungeon feel alive.
Watch the devlog:
https://youtu.be/vjApVLYr_mg
Learn more about Argo:
https://argo.games/
Join our Discord:
https://discord.gg/ymSGSJakaS
00:00 Logo00:12 Procedural generation01:04 Dungeon level editor01:54 Splines03:06 Undo/Redo04:01 Next stepsIn this devlog, we take a look at how dungeon leve...