SIGGRAPH Conferences

SIGGRAPH Conferences The official page of the premier conference & exhibition on computer graphics & interactive techniques

Since its beginning in 1974 as a small group of specialists in a previously unknown discipline, ACM SIGGRAPH has evolved to become an international community of researchers, artists, developers, filmmakers, scientists, and business professionals who share an interest in computer graphics and interactive techniques. A special interest group of the Association for Computing Machinery (ACM), the worl

d’s first and largest computing society, ACM SIGGRAPH offers a diverse menu of programs and services for its members and the computer graphics community.

Did you know   has more than 18 programs? The harder question might be: where will you start? 👀Will you dive into emergi...
06/06/2026

Did you know has more than 18 programs? The harder question might be: where will you start? 👀

Will you dive into emerging research? Experience immersive worlds? Explore real-time innovation? Discover digital art? Join community conversations? Watch influential animation?

From Technical Papers and Emerging Technologies to the Computer Animation Festival, Immersive Pavilion, Games Summit, and Frontiers Workshops, every program offers a new lens on computer graphics and interactive techniques.

➜ Choose your adventure in Los Angeles. https://s2026.siggraph.org/programs-events/

photo by Yuki Wong © 2025 ACM SIGGRAPH

Fire, water, creatures, clans, and more than 3,100 shots to bring it all together. 🔥🌊At  , step inside the making of "Av...
06/04/2026

Fire, water, creatures, clans, and more than 3,100 shots to bring it all together. 🔥🌊

At , step inside the making of "Avatar: Fire and Ash" with the teams from Wētā FX and Lightstorm Entertainment who helped shape more than 3,100 shots across Pandora's newest chapter.

Journey through the intersection of performance, physics, and imagination through native stereo filmmaking, intricate facial animation, large-scale destruction, evolving ecosystems, and fire simulations designed to balance artistic intent with physical plausibility.

Spanning three years and more than 1,200 artists, technicians, and creative problem-solvers, this Production Session reveals the invisible decisions, unexpected challenges, and collaborative craft behind a world audiences experience as real.

Explore this session and more on the full conference schedule ➜ https://s2026.conference-schedule.org/

© 2025 20th Century Studios and Lightstorm Entertainment. All Rights Reserved.

06/03/2026

🚨 Some opportunities render once. 🚨

Save $25 USD on Advance Registration for for the next 24 hours only and join a community that's been redefining what's possible in computer graphics and interactive techniques for more than 50 years.

Use code ➜ FLASHSIG26

Claim your ticket to innovation by 4 June at 9 a.m. PDT. Register now: https://s2026.siggraph.org/register/

No sidelines. No spectators.  is where curiosity becomes collaboration and ideas move between industries, disciplines, a...
05/26/2026

No sidelines. No spectators.

is where curiosity becomes collaboration and ideas move between industries, disciplines, and communities.

Researchers. Artists. Engineers. Dreamers. Come create alongside the people moving the work forward.

📍 Los Angeles
📅 19–23 July
✨ Register now: https://s2026.siggraph.org/register/

The next generation of computer graphics is being built in classrooms, labs, studios, and at  .Listen to the latest epis...
05/25/2026

The next generation of computer graphics is being built in classrooms, labs, studios, and at .

Listen to the latest episode of SIGGRAPH Spotlight and prepare to unpack how education fuels innovation across virtual production, immersive technology, interactive entertainment, and beyond.

This is where technical learning meets creative exploration — and where tomorrow’s ideas start taking shape today.

🎧 Tune in now: https://blog.siggraph.org/2026/05/siggraph-education-2026.html/

Image credit: From left to right: Nick Jushchyshyn and Nandhini Giri

Usually noise, missing data, and partial geometry are treated like problems.At  , they become the foundation for new res...
05/23/2026

Usually noise, missing data, and partial geometry are treated like problems.At , they become the foundation for new research. 🚀

A new Technical Papers blog highlights “Uncertainty-Aware Geometry Processing on Gaussian Process Implicit Surfaces,” where probabilistic modeling meets geometry processing to create frameworks capable of computing directly on uncertain surfaces.

It’s a fascinating look at how researchers are pushing computer graphics, scientific computing, and geometric analysis into more realistic and complex territory.

Read the full feature: https://blog.siggraph.org/2026/05/beyond-deterministic-surfaces-uncertainty-aware-geometry-processing.html/

Image credit: Baptiste Genest and David Coeurjolly, Uncertainty-aware geometry processing on Gaussian Process Implicit Surfaces, (SIGGRAPH 2026/ACM TOG) 3D model from the Aim@Shape repository

Step inside the   Art Gallery and tune into Diffusion TV. 📺This interactive installation transforms the hidden mechanics...
05/21/2026

Step inside the Art Gallery and tune into Diffusion TV. 📺

This interactive installation transforms the hidden mechanics of AI diffusion models into a hands-on experience through a nostalgic CRT television interface. By adjusting k***s, antennas, and static, viewers navigate AI-generated worlds across three channels: extinct creatures from the past, endangered species from the present, and speculative lifeforms imagined for the future.

Blending art, technology, sound, and experimentation, Diffusion TV invites audiences to reflect on the evolving relationship between humanity, artificial intelligence, and the environment and what may be gained or lost along the way.

Learn more and explore the full schedule: https://s2026.conference-schedule.org/

© 2026 Sihwa Park

Making water look real is one thing. Making alien swamp water hold up in extreme close-ups is another. 🌊At  , the Genera...
05/20/2026

Making water look real is one thing. Making alien swamp water hold up in extreme close-ups is another. 🌊

At , the General Submission “Thick Foam and Floating Debris in Avatar: Fire and Ash” reveals how artists and technologists developed new simulation techniques to tackle the film’s fast-moving rivers and dense swamp environments.

When traditional approaches couldn’t deliver the level of realism needed for low-angle shots and live-action integration, the team pushed fluid simulation further creating thick foam buildup, more natural debris interaction, and environmental effects designed to feel fully alive on screen.

It’s the kind of behind-the-scenes innovation audiences never see but always feel.

Learn more and explore the full schedule: https://s2026.conference-schedule.org

© 2025 20th Century Studios / Lightstorm Entertainment. All Rights Reserved. © 2026 Weta FX Ltd.

LA looks good on you, Pixel. 🌴Now all we’re missing is you.  is bringing together the brightest creative and technical m...
05/19/2026

LA looks good on you, Pixel. 🌴

Now all we’re missing is you.

is bringing together the brightest creative and technical minds for a week of innovation, experimentation, and future-shaping conversations that stretch far beyond computer graphics.

Big ideas hit different in Los Angeles.

Register now: https://s2026.siggraph.org/register/

The Moon called.   answered. 🌕Panels and Educators Forum sessions are officially live on the full schedule, adding even ...
05/18/2026

The Moon called. answered. 🌕

Panels and Educators Forum sessions are officially live on the full schedule, adding even more big ideas, unexpected intersections, and future-shaping conversations across the SIGGRAPH community.

And yes, one of the Production Sessions is about visualizing the Moon for Artemis II.

Using cinematic 3D rendering, massive NASA datasets, and realtime flyby simulations, scientists and visualizers built the lunar imagery helping astronauts prepare for humanity’s first crewed journey beyond Earth orbit since Apollo 17. Computer graphics isn’t just shaping entertainment. It’s shaping spaceflight.

Explore the schedule and see what’s next: https://s2026.conference-schedule.org/

Pictured left to right, Angela Garcia, Dr. Kelsey Young, and Dr. Trevor Graff, the first science officers of the Artemis program in the White Flight Control Room in the Christopher C. Kraft Jr. Mission Control Center at NASA’s Johnson Space Center.

Image credit: NASA

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